Hey! I'm Calum, a technical game designer who has worked on, and led award-winning game projects.
I specialise in Unreal Engine and its Blueprint scripting language.
I've worked across a broad range of disciplines in commercial, academic, and personal projects, including gameplay, combat, level, systems, puzzle, UI/UX, and narrative design, with a focus on creating clear, cohesive player experiences.
In 2025 I graduated from the University of Huddersfield, with a first-class BA (Hons) in Games Development (Design), and received a staff commendation for exceptional achievement in Computer Games.
Team Lead & Lead Designer
January 2025 - Present
As team lead and lead designer, I take on a plethora of responsibilities and involve myself across entire project disciplines and departments. I guide project vision and collaborate with every team member to deliver cohesive, coherent collective works that form refined gaming experiences.
From the 3Cs, Level, Puzzle, Systems, and UI/UX Design, to Lighting Art, I work passionately to ensure the best possible experience is delivered to players.
Developer: Fever Dream Tangerine
Role: Team Lead & Lead Designer
Gameplay Design
Level Design
Puzzle Design
Systems Design
Platform: PC (Itch.io)
Parasol Protocol is an award-winning, chaotic, cooperative, party-puzzling time trial game for 2-4 players.
Trapped in the Parasol Conglomerate's new underground research facility, work together to solve escalating puzzles, outmanoeuvre preying robots, and navigate unpredictable challenges — not just from the facility, but from each other.
Our primary goal with Parasol Protocol was to deliver a minimalist, pick-up-and-play, cooperative-first, social gaming experience that's accessible to a wide-range of players.
Players race through short, colour-coded levels where progress depends entirely on teamwork, timing, and the group’s ability to adapt together. Whilst the game embraces emergent, system-driven moments of chaos and tension, it is deliberately structured to remain readable and accessible, ensuring that objectives and responsibilities remain clear even as complexity increases.
Our efforts were highly rewarded as the project was recognised at the Game Republic Student Showcase in 2025, winning four awards; 1st place for Level Design, 1st place for Game Audio, 2nd place for Game Design, and 3rd place for Art & Animation.
Parasol Protocol is now in full development for a commercial release aimed at late 2027.
Junior Blueprint Technical Designer
May 2023 - September 2024
During my time at Cooperative Innovations I was fortunate to be involved in an array of projects, covering multiple design disciplines and project support roles, collaborating with multiple teams and stakeholders to achieve defined goals and outcomes.
From Level, Puzzle, Systems, Narrative, and UI/UX Design, to C++ Code Analysis, and QA Support, I was able to have a positive impact across multiple titles in a variety of ways.
Developer: Singer Studios
Publisher: Singer Studios
Role: Technical Designer
Gameplay Design
Level Design
Systems Design
Puzzle Design
Narrative Design
Platform: VR (Meta Quest & Steam VR)
Developer: DeepwellDTx
Publisher: DeepwellDTx
Role: Technical Designer
Systems Design
UI & UX Design
C++ Code Analysis
Tutorial Design
QA
Platform: VR (Meta Quest)
Find Out More Coming Soon
Developer: Cooperative Innovations
Publisher: Cooperative Innovations
Role: Technical Designer
Systems Design
UI & UX Design
Narrative Design
QA
Platform: VR & PC (Meta Quest, Steam + VR)
September 2021 - June 2025
Lightfall
A third-person action-adventure prototype created in my second year, with a focus on:
Soulslike Action-Combat Systems
Phase-Based AI Combat Behaviours
Design by Subtraction/Minimalist Design
Player Choice & Multiple Endings
Bean Bash
A 4-player party game made in a 3-day game jam in our second year, with a focus on:
Minimalist Game Design
Quick-Fire Game Modes
Competitive Fun
Lego Cloud Strife