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Hey! I'm Calum, a Technical Designer and second-year student at the University of Huddersfield studying BA (Hons) Games Development (Design).

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Playable Prototypes

Developed in UE4.27 using Blueprints.

Lumina is a third-person shooter that pits the player against manifestations of darkness, culminating in a final battle against the Towering Darkness. 

In this project I explored:

Click here for more on Lumina.

Click here to download from itch.io and play Lumina.

Developed in UE4.27 using Blueprints.

Ryu Tangle is a 2D platformer that has the player navigating both environmental hazards as well as enemies in an attempt to collect three crystals.

In this project I explored:

Click here for more on Ryu Tangle.

Click here to download from itch.io and play Ryu Tangle.

Works In Progress

Developing in Unity 2022.1.13f1 using C#.

Outbreak Escape is an isometric co-op game where players are reliant on one another to complete simple puzzles, navigate environmental hazards and avoid zombies in an attempt to escape before time runs out.

In this project I'm exploring:

Click here for more on Outbreak Escape.

Developing in UE5.0.3 using Blueprints.

Lightfall is a third-person action adventure game. Players journey through a world stricken by a phenomena known as the blight and battle corrupted foes.

In this project I'm exploring:

Click here for more on Lightfall.

Tech Review

Developed in Unity 2022.1.13f1 using C# and UE5.0.3 using Blueprints.

Here I reflect upon my experience in creating systems in both Unity and Unreal, attempting to make them as similar as possible both in functionality and in code.

Specifically I'll be discussing my experience with:

Click here for more on Unity Vs Unreal.

Game Jams

Developed in UE5.0.3 using Blueprints.

Take the souls of your enemies, purchase new abilities and passive upgrades and take down a soulless corporation in this isometric hack and slash shooter.

Here I reflect upon my experience working in a diverse team within a limited timeframe. Looking at the aims we as a team set out to achieve, and the lessons I learned from this experience in regard to both leading a team, and project management.

Click here for more on CyberSouls.

Click here to download from itch.io and play CyberSouls.

Other Projects

Developed in Unity 2020.3.45f1 using C#.

Retro Remix is a fresh take on old favourites Snake, Pong and Space Invaders, mixing and adding new mechanics to make them more than just remakes.

Retro Remix was initially created during the summer of 2020 whilst I prepared for my first year of University.

In this project I explored:

Click here for more on Retro Remix.

Click here to download from itch.io and play a current build of Retro Remix.

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